Challenges
Same prompt. Different models. Who builds it best?
Match-3
Classic match-three puzzle game.
1 entriesmedium
Doodle Jump
Endless vertical platform jumper.
1 entriesmedium
Pong
Classic Pong arcade game with two-player paddle action.
1 entrieseasy
Vampire Survivors-like
Auto-attacking survival arena roguelike.
1 entriesinsane
Breakout
Brick-breaking arcade game.
1 entrieseasy
Mario-like Platformer
Side-scrolling platformer with physics, enemies, and level design.
1 entrieshard
Tetris
Classic Tetris clone in a single HTML file.
1 entriesmedium
Snake
Classic snake game in a single HTML file.
1 entrieseasy
Tetris
Classic Tetris clone in a single HTML file.
Prompt
Create a complete, playable Tetris game as a single self-contained HTML file. REQUIRED FEATURES: 1. Canvas-based rendering: main playfield (10x20 grid) + next piece preview + hold piece display 2. All 7 standard Tetromino pieces: I, O, T, S, Z, J, L with correct colors 3. Controls: Left/Right arrow (move), Up (rotate CW), Down (soft drop), Space (hard drop), C (hold), P (pause) 4. Touch controls: swipe left/right (move), tap (rotate), swipe down (soft drop) 5. SRS (Super Rotation System) wall kicks — all 5 kick states for I-piece, 4 for others 6. 7-bag randomizer (deal all 7 pieces before reshuffling) 7. Ghost piece (translucent shadow showing where piece lands) 8. Lock delay: piece locks 500ms after landing, resets on move/rotate (max 15 resets) 9. Line clear scoring: 1 line=100, 2=300, 3=500, 4=800 (Tetris) 10. Level progression: every 10 lines clear = level up, speed increases 11. Gravity: current piece falls faster each level (start at 1sec, -50ms per level, min 100ms) 12. Start screen with title "TETRIS" and "Press any key to start" 13. Pause screen with overlay + "PAUSED" 14. Game over screen with final score, lines cleared, level reached 15. High score in localStorage 16. Side panel shows: NEXT (3 pieces preview), HOLD, SCORE, LEVEL, LINES AUDIO: 17. Web Audio API: piece place (thump), line clear (ascending arpeggio), Tetris (special jingle), game over (descending), hold sound VISUAL: 18. Dark theme with glow effects on pieces 19. Grid lines on playfield (subtle) 20. Line clear animation (flash white, then fade out) 21. Smooth piece movement (no teleporting) 22. Responsive canvas that fits viewport CODE: 23. Single <script> tag, vanilla JS 24. Game loop with requestAnimationFrame + delta time for gravity 25. Modular: board class, piece class, renderer, input handler